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Grabbable Objects and Sockets Demo

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This demo was based on a Unity Official Tutorial.

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GitHub Repo can be found here.

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This Demo combined two of Unity's tutorials, where the player is in a simple scene with a shield and sword both resting nearby. The sword (a cricket bat) is already in a socket that's attached to the player, while the shield is nearby, using an attach transform to make sure that when the player grabs it, it's properly oriented. once the player knocks over three green boxes on top of pillars a key spawns, the player is able to grab the key and bring it to a keyhole where it is put into the socket, and once done, a large door opens.

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Gaze-Based Demo

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This game was based on a tutorial by Johnathan Linowes.

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GitHub Repo can be found here.

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This Demo uses premade assets and the concepts I learned from the tutorial to create a little city scene where the player is able to destroy cars as if they were some sort of big monster. This is achievable by throwing cars into each other, where using particles, they'll explode. In addition to this, there's a floating orb that if the player grabs and uses it, is able to destroy cars by looking at them. 

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Movement Demo

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This demo was based on a Unity Official Tutorial.

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GitHub Repo can be found here.

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This Movement Demo is a simple game where the player is trying to get to the other side without touching any of the purple blocks if they do, they'll be sent back to the start.

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I deviated a fair bit from the tutorial by scraping the entire room, and setting up different platforms that all had Teleportation Area scripts attached to them, from there I added some moving blocks that randomly spawn in specified parameters, and made some code so that once they collided with the player, the player was sent to the start.

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